What’s New for Video Games in 2011?
Oh yeah, killing, shooting, slaying, hunting. Same old, same old.
Such a disappointment to read The Guardian’s ‘most anticipated titles of 2011‘ and find a gallery of the usual FPS mayhem. Disappointing because I get video games, I think. I admire the potential that they have. It’s just that they inhabit such a narrow range of stories that, while doubtlessly exciting, are really rather repetitive and boring because, despite all the talk of AI, the characters don’t learn.
It’s something I touch on in ‘Other‘:
The final tragedy of the online worlds we so often inhabit, the war games and final fantasy battles we participate in, is that – under most current gaming systems – these characters learn nothing. Enemies appear and must be killed, mutilated, ended. ‘An enemy is a friend whose story you have not yet heard’, the saying goes. But this is not an option. Writing in the American literary magazine The Believer, Heather Chaplin summarises the problem well:
‘Video games are good at fostering problem solving, but they’re not so good at fostering human empathy or a deeper understanding of the human condition.’
Comparing this with more traditional story forms, she continues:
‘Novels are about psychological empathy; games simply are not. And if games are telepathing something about the future, maybe that tells us something about the future, maybe that tells us that psychological empathy, concern with the human condition is not going to be that important in the twenty-first century.’
Somehow, we must make sure that empathy for the other and concern for the human condition are important in this undoubtedly digital future we are heading into.
Aren’t there some different stories that can be told? Or does the interactivity of the medium and the urge to be faster and more graphic lead inevitably towards violence? Gaming seems stuck to me.